OddwaterEAST INDIAN TRADING COMPANY
AQUARIUM ADVENTURES
YOUR FIRST AQUARIUM

Sunlit Shallows 01

200coins
Your first companion
SUNLIT SHALLOWS
2 guppies
Good things start small.

Feed your guppies. Watch them grow. Catch a little treasure.

REEF SUPPLIESHappy fish make good company.
And a few coins, too.
●1 food at a timeFlake food

Tap the water to feed · Tap coins to collect

Music awakens when you dive in
LIFE IN ODDWATER

Small fish. Big plans.

A LITTLE ATMOSPHERE
01

A little food goes a long way.

Tap open water to drop food for 5 coins. Hungry fish will swim toward it. Feed them a few times and they'll grow.

02

Catch what comes your way.

Growing guppies drop silver coins. Adults drop gold. Tap the coins before they reach the sand.

03

Make room for a friend.

Buy three egg pieces to hatch Pip, a little snail who helps collect your treasure.

This first tank is a gentle introduction. If you run out of coins, emergency food is free. Your progress saves on this device.

Keyboard: Arrows to aim · Enter to feed / collect / fire
Space to pause · 1–4 to shop

YOUR FIRST COMPANION
✦✧

Well, hello Pip.

A small snail with an eye for treasure.
Pip scoops up the coins that drift down to the sand.

2:34time together
2happy guppies
450coins collected
A FRESH START

Back to two little fish?

This restarts the current level. Your companions and finished levels stay safe.

CHART YOUR NEXT DIVE

The Oddwater atlas.

30 playable · 21 campaign + 9 optional dives

AQUARIUM 01

The Sunlit Grove

Little beginnings. A whole world ahead.

AQUARIUM 02

Starlight Lagoon

Follow the glow. Discover a second harvest.

AQUARIUM 03

Bubbleglass Caverns

Wonders above. A hidden world below.

AQUARIUM 04

The Kelp Nursery

New life. Bigger appetites. Every link matters.

FINAL ENCOUNTER

Heart of the Reef

One last stand. All your friends together.

A LITTLE MORE ADVENTURE

Beyond the charted reef.

Finish Heart of the Reef to choose any challenge. Each is a fresh little adventure.

Your field guide 21 campaign + 9 optional stages

The routes, discoveries and challenges across all 30 dives.

Two little fish. A whole world ahead.

04 · GOOD COMPANY

Good company for the journey.

Choose up to three companions. Each brings a different kind of help.

3 / 3 coming along · 3 companions owned

Three friends, three different strengths.

THE WATER WILL SETTLE

A ripple too far.

Your last guppy is gone. Try again with your companions. When the alien appears, tap it or hold to fire and push it away from your fish.

A FAMILIAR FACE. A NEW KIND OF HELP.

A little change for Mox.

Choose an unlocked companion’s form. A second of the same friend is welcome. Their ability clocks keep their place. Mox needs ten active seconds between changes; its Echo form needs twenty seconds to open the shop early.